Glyph chess rules4/8/2023 ![]() ![]() Too many fonts will break the harmony and consistency of your experience and make it harder to consume information. Defining a type ramp and following it throughout the app experience will provide a great user experience with consistent information hierarchy.ĭefine your type ramp and follow it throughout the app experience Limit your fontsĪvoid using more than two different font families in a single context. Create clear hierarchyīuild contrast and hierarchy by using different type sizes and weights. Whatever the context, we apply the same typographic rules for reading and recognition. It could be floating along with a digital user interface. Text could be on a wall or superimposed on a physical object. Text in both the physical world and the virtual world needs to be legible and readable. Typographic rules in mixed reality are no different from anywhere else. The parallax effect between the type and the environment also adds depth to the experience. Just like other holograms, type can be placed in the actual environment where it can be world locked and observed from any angle. In HoloLens, type is constructed with holograms using light based on the additive color system. Even though we're designing experiences for 3D, we use 2D for the type because it's more legible and easier to read. Except for some logotype designs and a few other limited applications, extruded text tends to degrade the readability of the text. When we talk about type in 3D, we tend to think extruded, volumetric 3D text. With the three-dimensional aspect of mixed reality, there's an opportunity to affect the text and the overall user experience in an even greater way. Just like typography on 2D screens, the goal is to be clear and readable. Text is an important element for delivering information in your app experience.
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